﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;

namespace Ramparts
{
    class Player
    {
        public int numOfCannons;
        public int maxCannons;
        public int score;


        public Player()
        {
            maxCannons = 3;
            numOfCannons = 0;
            score = 0;
        }
    }
}
